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Post by Jupiter on Feb 17, 2007 20:14:18 GMT -5
Something!
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Post by somefool on Feb 17, 2007 22:52:27 GMT -5
Khunlin, your first prize is made of trickery and AIDs!
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Post by norm on Feb 18, 2007 1:58:49 GMT -5
My heroes insisted that I fight you all...
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Post by Delor on Feb 18, 2007 15:26:25 GMT -5
Why should there be a set res rule? it sucks being rezzed w/ 25% life and 0 energy, but only being able to res once sucks as well. Why dont we let each person decide what to bring!
P.S. I HAVE TO BE IN THIS!
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Post by Malae on Feb 18, 2007 17:57:29 GMT -5
I'm in! Guess i'll need some lvl 20 heroes..?
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Post by Jupiter on Feb 19, 2007 12:33:54 GMT -5
PVE and PVP characters allowed? If so then Malae at least has level 20s even if he doesn't have the whole range.
And how about the winner fights Khunlin (if he doesn't participate)?
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Post by mura on Feb 19, 2007 14:43:43 GMT -5
If you're going to use heroes---you'll have to worry about an honor code being in place. There's a lot of difference between a Koss with greens and a Koss with his base sword/shield, for example.
I'm not especially fond of the hero idea myself. <_< I have a split account---so I can't use reliable monk heroes---since I have next to nill unlocked on my main. So if I want a decent healing source, I'd be stuck with a choice between a mesmer or monk as the main fighter.
<.< Just offering my two cents for the worthy players to consider since I believe I'm not the only one with two accounts.
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Post by norm on Feb 19, 2007 15:50:05 GMT -5
So yeah, why not just use PVP characters/heroes so you dont have to worry about hero equipment? PVE heroes are pretty gimpy in flexibility anyway...
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Post by mura on Feb 19, 2007 16:42:06 GMT -5
Well, pure PVP creates a lot of pvp required unlockage then. Not all types of stats for the weapons are unlocked. <.< Seems unfair to a degree to require that (especially for those who would like to participate yet don't have large amounts of time to gain Balthazar faction).
I personally favor the two player team idea myself. With no monks, maybe. Since this is meant to really go with the flow of the spirit of the guild.
Heroes just create additional problems from my POV.
Also---I noticed there hasn't been any word on touch rangers. >_> Will you be banning them?
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Post by Delor on Feb 19, 2007 17:06:32 GMT -5
Why ban touchies? They can be beaten quite easily with a balanced 4 man team. But why not just use the original 1vs1 idea since the heroes are just raising problems?
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Post by norm on Feb 19, 2007 17:10:43 GMT -5
Well, we could help you unlock some stuff with faction from Zaishen, Mura. Or we could have the 2 man team tournaments later as well.
Personally, I think having hero battles is more balanced than 1v1.
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Post by Khunlin on Feb 19, 2007 18:35:17 GMT -5
Aye, the game isn't balanced for 1v1 in my opinion. PvP unlocks aren't too much of a problem, since gear is less important than build/execution from my experience. However, I will be willing to help anyone who feels they need unlock faction. Mura, you can even leave a character with me for 15 minutes while you do your work, and I can trap some Zaishen for you As far as Touch Rangers... I found them to be reasonably counterable with balanced builds, although they resist most of your normal counters (they don't use spells, physical attacks... don't need monks that much...) I was relying more on our guild's creativity and avoidance of Touch Teams. I think the shaaaaame and dishonor that I will associate with a 3-Toucher team will be enough No rules necessary. Touchers will be allowed... but don't exploit them! (Teams of them are worse than just one) EDIT: I had also expected this to be a PvP character event (PvE's are allowed, but they have a disadvantage) since the access to lvl 20 heroes and full sets of gear is so handy.
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Post by mura on Feb 19, 2007 19:16:56 GMT -5
I hadn't really planned on participating. It's not a simple matter of a little faction. Were I to participate, I'd have to unlock at least one full entire monk build for it to be viable.
As for touch rangers---you're associating it with a team. One intelligent toucher can be very devastating. I know--for I embraced them in pvp after there initial popularity had faded.
Not that I'd try it myself. As I mentioned---I wasn't thinking of participating.
I originally organized a tournament for my old guild. It turned out quite messy.
Also--you mentioned a point system of per kills, I believe on the last page. I don't think it's too viable---given----heroes are dumb. If you play certain classes (say warrior or dervish) you're automatically at a disadvantage since you're solely survival orientated---and you can do little if your heroes decide to die.
Really---if you're any class by a main monk---you're at a disadvantage short of you healing your party as an energy storage monk or so forth.
>_> I just don't favor the build creativity myself. Heroes are too erratic in their AI Behavior...
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Post by Khunlin on Feb 19, 2007 19:30:03 GMT -5
Well Mura, from what I've seen in the Hero Battles... heroes can do silly things... but they aren't a guaranteed battle-loser. You have to remember... both teams are hero-based. Sure, your Monks might do stupid stuff... but theirs will, too. I will say this: don't trust Dunkoro to keep your party alive. A second Monk, or defensive support, is required if you don't want to fold The relative unreliability of Monk heroes is the reason why we use the res. system... that way the fight isn't over the moment one team's Dunkoro dies. And on the Toucher note... yes, a good Toucher can make a mess of a team, but from my HB experience... a good Thumpagon can make an even bigger mess of a Toucher
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Post by mura on Feb 19, 2007 20:03:51 GMT -5
I'd have to respectfully disagree with you there. >_> Heroes can be a guaranteed battle-loser in this particular situation. It's point-based. Dunkoro does something stupid + Heroes panic like they tend to do and go for the freaked out rez = the side getting the stupid monk error is at an immediate disadvantage.
Then all of a sudden the team has 2-3 points ahead of you.
As for the toucher v paragon, then I'd have to wonder about that toucher's build. He/She apparently wasn't using their stances and/or throw dirt at the right moment. <.< If you were to throw a toucher in there---I'd most certainly not let a hero do it. I had Magrid do it in pve. She was amusingly---off the wall with skill use. She primarily spammed throw dirt.
Also in my squirmish v your monk and heroes vs my mesmer and heroes that was long past---
I saw many of those freak out situations. Especially when Koss ran forward at me. Kiting, forgetting to rez and so forth.
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