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Post by Kaiser on Nov 27, 2006 12:44:31 GMT -5
I know some of us haven't had a chance to check them all out yet. Perhaps some night this week we can take a tour of all the new halls (most of us are familiar with the Prophesies ones, and perhaps the Factions ones as well) to aid us in decision making. Let me know if you're interested.
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Post by Jupiter on Nov 27, 2006 13:47:03 GMT -5
Well, I do like our current hall but I've got a sigil burning a hole in my inventory and I'm up for a change of scenery. I would love to go on a tour again, although there are a few I'm already pretty excited about.
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Post by drumheller on Nov 27, 2006 16:16:22 GMT -5
I, too, have a sigil that I'm more than willing to part with, and would like to see some of the new halls, and possibly move into one. So I am up for seeing a few sometime in the near future.
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Post by Logo on Nov 27, 2006 16:28:46 GMT -5
I wouldn't be against checking out some of the other halls. I have this weird thing, though, where I don't like to look at halls based on areas I haven't been to yet. I like to be wowed when I enter a new area. So personally, I'd vote to wait until I finish with the campaign, but who knows when that'll be (hopefully by the end of the year). Don't let me stop you, though.
One thing I really like about Wizard's Isle, though, is that it's the only place left in the game with the pre-searing art (barring creating a new character).
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Post by Triia on Nov 27, 2006 16:43:44 GMT -5
I love our hall, but I wouldn't be opposed to moving somewhere else for a while. I have a sigil too and last time I checked, they were obscenely cheap (~6k or so).
There isn't really any reason not to just change halls for a while and see if we like it. We could hang out in a few over the course of a month or so and it wouldn't be any problem to move back. The hardest part, really, would be deciding where to start and settling on a favorite at the end, I imagine.
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Post by Delor on Dec 9, 2006 11:11:56 GMT -5
What towns have the guild hall tour guides in them? And what are their names? Perhaps some members could scout out a few before we take the official tour so we have an idea of what we want and not have to check them all out again.
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Post by Jupiter on Dec 11, 2006 11:47:31 GMT -5
The normal LA guy on the boat (I'll look up his actual name/title later). He can show you any hall you have the campaign for. We've done a scouting party and unless we want a gross hall to throw off our opponents, there are only 2 new ones that I think would be in the running. There were some pretty ones (Meditation isle?) from Factions as well that might be considered.
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Post by Delor on Dec 11, 2006 14:08:34 GMT -5
A gross one might be a good idea, I know it's thrown us off in the past. Nothing extreme of course, but just enough to give us the edge against guilds with more traditional halls.
EDIT: I think that Isle of Corruption is a great hall for our usual builds. The trapping runner would be AMAZING for controlling the flagstand because you cant get around the traps. A warder would finish the job nicely.
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Post by Jupiter on Jan 3, 2007 12:43:35 GMT -5
OK...time for a new poll? I'm only asking because I'm apparently too lazy to create one...too many guild hall names to try to remember!
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