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Post by mura on May 17, 2007 12:32:41 GMT -5
Currently, I put a survivor insignia on every armor piece. I have a major vigor rune unlocked so I added that as well as the minor illusion rune with a illusion mask.
I have a Jeweled Staff with +5 energy while health is above 50% along with a hale staff head for health +21 and a staff wrapping of fortitude for +29 health.
So my health is 611 with the imperfect staff and 561 health without.
By a + energy set are you...just talking about a standard +5 wand and foci. Or a +5 wand and 15/-1?
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Post by Khunlin on May 17, 2007 12:46:46 GMT -5
The +energy set is one (or two) +15/-1's, since the Auspicious->Conjure combo costs 30 energy. 561 health should be fine, if you get to use a more useful weapon than that staff.
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Post by mura on May 17, 2007 13:21:53 GMT -5
I guess. The staff wouldn't be that bad. Slightly better than Gorrel's for an illusion staff.
>_> I'll just have to experiment, I suppose.
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Post by mura on May 17, 2007 13:38:58 GMT -5
Well, I experimented in RA with two 15/-1s and a switching off to a +5, +60 while hexed staff. Wasn't that bad energy wise.
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Post by drumheller on May 17, 2007 14:39:18 GMT -5
Oi, Lia can take the Necro spot she wanted, as I'll probably be working at the time you guys start. I went into my work last night to order a pizza, my boss asked if I wanted to work this weekend, and I agreed...since I have zero cash on me at the moment ; ;. If I get off in time I will definitely jump on as quick as possible. I will still unlock the skills for the Necro in case I get on while you are still at it.
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Post by Liadan on May 17, 2007 18:37:59 GMT -5
Well, Mura, I'd like you to have at least 560ish health. I found that I was able to go with full health insignias, as long as I brought a +energy set for casting Auspicious Incantation->Conjure Nightmare... which you'll need to bring anyway. Extra energy would be helpful in that build, from what I saw, but try to get a good amount of health since I know that I, for one, like to target nasty things like Migraine Mesmers first on spikes. (Depending on the kind of spike, of course) And on the GvG testing note: I already have the original GvG form of the build, and that would be the ideal end-result. I just want us to get used to this build... and then, if it works, we'll be good enough at it to push our rank back up to a respectable level. Come to think of it, though, I don't believe I have the exact hammer war build (yet) - I'll obtain it later. And Drum, if you get on, I can always play the RC Prot - I'm not any kind of a monk, as Khunlin can testify, but I've played it before for AB and suchlike. >.> Another question: Khunlin, I've never actually monked in "high end" PvP, so I may need to ask you to give me some health-energy ranges. I've been told as a necro and ele to go for health, but I've also heard that monks should have a "high energy" set to switch to. So... give me orders and I'll unlock as needed.
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Post by Jupiter on May 17, 2007 19:35:19 GMT -5
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Post by mura on May 17, 2007 21:54:24 GMT -5
I'm keeping my mesmer's name regardless. <_< 'twas the only character name of mine that never got applied to a class.
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Post by Khunlin on May 17, 2007 22:22:13 GMT -5
You can always argue that it's a palindrome. That seems to be a luck-bringing thing. When I argued that "Kynon Of Mercia" fit with our onomatopoeia name theme, for example, we won Halls.
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Post by mura on May 17, 2007 22:27:06 GMT -5
Naes Omri doesn't work like that. >_> So instead I'm going to claim like.
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