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Post by Kaiser on Jun 10, 2006 1:42:00 GMT -5
Ok, so we're going to try our the modified Tank n' Flank build again in GvG. Here's where the build ended as of the last time we GvGed:
Tank: Warder - Khunlin Delor Spirit spammer - Logo Runner - Delor Bonder - Kaiser
Flank: Dark bomber - Monkey Touch Ranger - Triia Kaiser? Air spike - Jupiter Healer - Norm
If you can't make it (I know Triia's gone) post here, and we will get you a replacement. If you don't like your position (I really don't want to bond again) we can try to work something out. If you aren't on the list, but want to be involved, post the positions that you can/would like to play, and we will try to fit you in.
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Post by somefool on Jun 10, 2006 4:51:44 GMT -5
If anyone wants to take my spot, go ahead. Then again I can take anyone's spot... I can sit some of them out since I have to work on getting my survivor title all the way to the 3rd tier.
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Post by Khunlin on Jun 10, 2006 12:13:05 GMT -5
Well, like I said yesterday, I'll be on late tonight, so you guys will need a replacement, then maybe if someone gets tired I can fill in for them. I was Warder last time... And every time we've tried this build... I think I've got it down and it's not all that boring, but I would like to try something different. I think I can pull off any of the Tank team positions. I'll stick with Warder if needs be, though.
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Post by Delor on Jun 10, 2006 12:56:34 GMT -5
I'll do warder. I wasn't a very good runner last time as far as knowing when to run, when to put up spirits, and when to fight, so warding should be more my speed. I'll look at the skill list later, but I'm pretty sure I can do it.
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Post by Kaiser on Jun 10, 2006 17:32:07 GMT -5
Could everyone please post the build they were using for their positionwhen we ended our last GvG run? Here's the build I was using as a bonder:
Mo/E protection earth divine
Life Bond Balthazar's Spirit Blessed Signet Vital blessing Mend Ailment Armor of Earth Obsidian Flesh Res sig
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Post by Jupiter on Jun 10, 2006 17:32:28 GMT -5
I love air spiking and flanking, but I wouldn't mind getting experience in the tank group. Depends, are we looking to settle into roles and get good or are we looking to be well rounded players?
E/R Air Energy Storage WS
Air Attune. Lightning Surge/Mind Shock/Ele Attune. {E} Lightning Orb Enervating Charge Lightning Strike Windborne Speed - for the Monk and/or the Thief Storm Chaser Res Sig
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Post by Logo on Jun 10, 2006 18:12:58 GMT -5
I should be on around 10 EST tonight if nothing comes up.
Last time, I took protection spirits and water slowing skills. It was thrown together pretty hastily though, so I'll probably try to tweak it better tonight. As it stands, though...
E/Rt
Spirits: Union
Earthbind Displacement Shelter
Slow/Knockdown: Ice Prison Gale
Shock Shard Storm Ward Against Harm [E]
Self Defense:
Armor of Frost
Res: Beef of my Beef
As you can see, the build as I used it last time was pretty terrible. I'll think about it and let people know of any changes.
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Post by Delor on Jun 10, 2006 18:34:58 GMT -5
um....I don't remember exactly what I was using as runner. I'll post what I think it was though.
Dodge Storm Chaser Fertile Season Symbiosis Spike Trap Res Sig
The spike trap ended up being pretty worthless, and keeping the spirits up was difficult while running. Also if we are too late starting I won't be able to play tonight.
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