Post by Malae on Mar 6, 2006 1:29:38 GMT -5
Alright, I know it's short notice, but the time on the ladder freeze is running out, and it's time to try the pressure build.
Here is what we need:
Ranger 1 R/Me- Distracting shot, Savage Shot, Apply Poison, Migraine, Throw dirt (optional), Whirling Defense, Troll Unguent, Rez sig.
Ranger 2 R/W- Distracting shot, Savage Shot, Melandru's Arrows, Flurry, Throw dirt (optional), Whirling Defense, Troll Unguent, Rez sig.
Necro N/Me- Tainted Flesh, Well of Suffering, Suffering, Shadow of Fear, Epidemic, Necrotic Transversal, Putrid Explosion, Rez sig.
Mesmer Me/x- Fevered Dreams, Fragility, Conjure Phantasm, Power Drain, Distortion, Phantom Pain, Epidemic, Rez sig.
Elementalist E/x- Mind Burn, Rodgort's Invocation, Incendiary Bonds, Meteor, Immolate, Fireball, Fire Attunement, Rez sig.
Ranger 3 R/x- Distracting shot, Savage Shot, Escape, Storm Chaser, Apply Poison, Troll Unguent, Pin Down, Rez sig.
2 Monks. (builds are optional)
The way the team works is this: Rangers 1 and 2 spread their conditions to all members of the opposing team, while the tainted necro spreads disease. This should spread -9 condition degen to their entire team. The rangers should also try to hit the monks with their interrupts. The tainted necro also spreads degen with Well of Suffering, ect. The mesmer spreads the conditions using fevered dreams and epidemic. The fire spiker should be able to take out a target that has lost about half it's health to degen. The fire spiker can also hit the target that has fevered dreams on it, resulting in some added flame degen. The 3rd ranger is a flag runner which also carries backup poison and interrupts.
I will create threads in the build discussion forum, with more in-depth explanation for the individual characters tomorrow.
As for now, sign up! Hopefully starting at 8:30 EST, be there earlier if you can.
Ranger 1- Malae
Ranger 2- Delor
Tainted Necro- Triia
Fevered Mesmer- Monkey
Fire spiker- Kaiser
Ranger 3- Khunlin
Monk 1- Jupiter
Monk 2- Warlord
Here is what we need:
Ranger 1 R/Me- Distracting shot, Savage Shot, Apply Poison, Migraine, Throw dirt (optional), Whirling Defense, Troll Unguent, Rez sig.
Ranger 2 R/W- Distracting shot, Savage Shot, Melandru's Arrows, Flurry, Throw dirt (optional), Whirling Defense, Troll Unguent, Rez sig.
Necro N/Me- Tainted Flesh, Well of Suffering, Suffering, Shadow of Fear, Epidemic, Necrotic Transversal, Putrid Explosion, Rez sig.
Mesmer Me/x- Fevered Dreams, Fragility, Conjure Phantasm, Power Drain, Distortion, Phantom Pain, Epidemic, Rez sig.
Elementalist E/x- Mind Burn, Rodgort's Invocation, Incendiary Bonds, Meteor, Immolate, Fireball, Fire Attunement, Rez sig.
Ranger 3 R/x- Distracting shot, Savage Shot, Escape, Storm Chaser, Apply Poison, Troll Unguent, Pin Down, Rez sig.
2 Monks. (builds are optional)
The way the team works is this: Rangers 1 and 2 spread their conditions to all members of the opposing team, while the tainted necro spreads disease. This should spread -9 condition degen to their entire team. The rangers should also try to hit the monks with their interrupts. The tainted necro also spreads degen with Well of Suffering, ect. The mesmer spreads the conditions using fevered dreams and epidemic. The fire spiker should be able to take out a target that has lost about half it's health to degen. The fire spiker can also hit the target that has fevered dreams on it, resulting in some added flame degen. The 3rd ranger is a flag runner which also carries backup poison and interrupts.
I will create threads in the build discussion forum, with more in-depth explanation for the individual characters tomorrow.
As for now, sign up! Hopefully starting at 8:30 EST, be there earlier if you can.
Ranger 1- Malae
Ranger 2- Delor
Tainted Necro- Triia
Fevered Mesmer- Monkey
Fire spiker- Kaiser
Ranger 3- Khunlin
Monk 1- Jupiter
Monk 2- Warlord