Alright, here goes: (aren't you guys lucky I had nothing to do this weekend?
)
Some general warrior notes:
Several of the comments I was going to make can be summed up quite simply: maximize DPS. I have a way I try to think of it, and hopefully it will make sense to you guys... it's a kind of 30%/50%/70% rule:
You can think of how much damage you're doing to your target in terms of rough percentages of your "100%" damage against a 60AL unprotted person standing still.
-Due to armor, you do about 50% damage to warriors or conditioned monks on shield sets and maybe 30% to rangers and casters on shield sets
-Guardian drops damage by about 50%, Shielding Hands, PS and SB by about 30% (for normal wailing, not spikes)
-Kiting drops damage by about 70% if I don't have a speed boost
-Being snared drops my DPS by about 70% if I'm in a cluster, 95% if I'm on my own
-Frenzy increases DPS by about 50%
-Adrenaline unload increases DPS by about 50%
Et cetera. These are all just rough percentages, of course.
The way I try to use these is as follows: (obviously, I don't do the math in my head. It's all very rough)
-Say I'm wailing on a target with Guardian on them (50% DPS)... if it would take me more time to get to another target than to get two or three hits (say they're KD'ed and I'm in Frenzy), staying on this target will actually do more DPS. I'll wait until a squishier target runs by.
-A Bull's stops the target moving (30%->100%). Use it on recharge.
-If I'm Flail-locked (~30% damage), it may be worth spearing for a few seconds (0%) so I can unload adrenaline when I'm back up to speed.
And so on. Like I said, I don't do the math. I just use this guidelines to say "is it worth it to switch targets, or should I just pile on the DPS through this prot?"
Keep in mind that this does not account for energy pressure due to forcing prots from the monks
-Linebacking is a last resort! Just hitting a warrior is lowering your DPS by ~50-70%, so if you're not lowering
theirs by more than that, you're wasting your time and we're all going to die. Use it only temporarily when, for example, one monk is down and the other is getting hammered (lol puns) or during retreats.
-Practice body-blocking while attacking. It's easy for hammer warriors, since they move a lot anyway, but if you get a nice Bull's on someone who's falling back, run around in front of them before you attack. They'll have to run all the way around you while you're wailing on them in Frenzy, so it actually increases your DPS.
Targeted comments:
Malae:
-Had some good spike transitions, but ended up doing the "Malae Dance" a few times later on. I usually just find a nice target to train on and then search around the field while I'm chasing them, call it and switch in time for me to run over. Just don't stop attacking the person you're attacking when you're about to spike, and you'll be set!
-Similarly, you could practice some c-space transitions (or c-tab-space) when your target runs you past someone unprotted.
-Spear/shield!
-More vocal! I think this is the #1 thing for you to work on. I know how hard it is to focus on calling when it's all going TERRIBLY, TERRIBLY wrong, but once the offense falls apart you're doomed.
Kaiser:
Alright, I'm going to call attention to you and embarrass you in front of the class: Kaiser was very strong on the tactical warrioring in parts of this match. He was also the most vocal of the warriors in these scrims, and kept the pressure up when we were losing the second match. Watch out, Malae, or Kaiser might become your Warrior Sensei
-Your enthusiasm for spearing early on was amusing, but keep in mind that you were doing 0 DPS for those few seconds. Save it for when you're snared/can't go in to close range
-Some very good target switching and targeting decisions, but you seemed to get obsessed with their warriors (I know, they are awesome, but you have to be a professional) from time to time. Keep in mind that Kiwi, when not in Frenzy, is easily the hardest target on their team (when he's not overextending like a superhero)
-Good Frenzy use, although you seemed to use Bull's mostly for linebacking. Use it offensively, too! Bring zealous if needs-be.
-Try to fall out last when we're retreating. The other team will tend to focus on whoever's out back, and an axe warrior is really easy to keep alive (unless you're Kiwi, apparently)
-You could also use your spear for adren when we're falling out slowly and you don't want to charge in
-Good targeting during the pit fight at ~13:30
-It sounds like you were the most vocal of the warriors in these scrims, constantly calling targets and whatnot!
Khunlin
(and things I noticed about you guys from watching me):
-Good disruption pressure on me--d-chops from Kiwi and d-shots from Nick actually pressured us out in the beginning fight. We were starting to fall back right as you guys were, if you look closely
-I got a bit better on hex management for the warriors (maybe Kaiser doesn't think so, but I thought so)
-Don't stop running to swap shields... it defeats the purpose...
-Don't desert the prot when falling back
Jupiter:
I'm pretty sure that most of what I saw can be attributed to sleepiness/having a hench healer, because I know that this isn't how you normally play, but here they are:
-You were doing about 150% of your job early on, protting like a madwoman. This is pretty much exactly what I did with Juliya, though, so I bet it was just you not being able to depend on your monk buddy. Yeah, you can't count on him to prot, so I was trying to leave the redbar to them and focus on preventing enough damage that their pitiful monk skillz could hold it together.
-After a while you slowed down on the prot and it looked like you were getting redbar-locked a few times (again, this is exactly what happened to me in the second match). You are the damage preventer---leave the redbar to the others unless you have PLENTY of energy.
-Some good spike catches early on (if a bit overenthusiastic?
). I know that you can continue to catch spikes through the whole game because you've done it in past scrims, so I attribute the decline to sleepiness and panic from bad monk buddies (and sympathize completely)
-Excellent positioning throughout, though. I was often caught too far up, but you were always at a good distance and a very difficult spike target.
So yes, definitely not your best match, but we all know that you play better than that
In general, however, I thought that everyone played really well in these scrims. For most of you, in this last match, it's a stretch for me to find any faults. Many of the things you did wrong in one part of the match, you did very well at other times. That, and you're all pretty much to the point where I'm not some expert war/ranger/monk who can pass judgment on you poor n00bs--I'm not much better at these positions, if at all. You'll probably get more from watching yourselves than from reading this.
Also, Kiwi and I danced at 3:45 and 4:15 and it was hilarious (you guys didn't have a human snare, but it'd be a good time to call for Mura to snare in a real match)