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Post by Kaiser on Jan 3, 2007 12:29:19 GMT -5
Sorry for my absence from this thread for so long. it is looking like I have the unlocks to play either the trapper or the spirit spammer. I might be able to get the skills for the Rit or the monk, but we'll see. Thumpagon is just out for me, since I have neither a hammer warrior nor a paragon. As far as other builds, I would really like to try that Ele group (since it was mostly my idea ). I like the idea of the 3 second spike coming in from all elements.
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Post by Khunlin on Jan 3, 2007 13:01:52 GMT -5
Well, we still have time to put some organization into the Ele thing. I'd like to stick with the QZ Pressure -> Ele plan we have right now, and so it was suitable to have a loosely defined build for the four Eles, since that would make it easier to just pick up and go. However, if you'd like to organize a second build for the night, and pull it together when QZ Pressure is over... go on ahead ;D Wanna make a second sign-up sheet?
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Post by Delor on Jan 3, 2007 18:32:41 GMT -5
Oh oh pick me! I wanna hit stuff! I can use a hammer!
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Post by advent on Jan 3, 2007 21:43:52 GMT -5
I used a bunch of faction and made an SF nuker, I guess it's a pretty popular thing? All the HA teams I join end up falling apart though.
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Post by Jupiter on Jan 4, 2007 11:42:35 GMT -5
I want my deer! Who else is signing up so I know what I'm playing? I've got a name picked out and I want to roll her tonight! There'll be roll tonight! (coined from Indigo's line in Princess Bride: There'll be blood tonight!) Yay for not enough sleep ;D
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Post by Khunlin on Jan 4, 2007 13:12:17 GMT -5
These builds are pretty straightforward, and heroes have been successfully tested on the top four. I'd like to have two human Monks, though. Of the positions heroes have been tested on, they did best on the Trapper or the Thumpagon (they play Thumpagons almost as well as a person)... Which leaves the SR Healer and Spirit Spammer open (I know... no one wants to spirit spam >.>) Hopefully any late-comers will be able to play the Trapper.
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Post by drumheller on Jan 4, 2007 14:52:52 GMT -5
So, turns out I lied about being able to get on >.> I actually have to work tomorrow, so if I do make it on at some point, it'll be later in the evening, and even then I doubt I will be able to make it. I really want to play, damn always being busy ; ; Good luck.
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Post by Delor on Jan 4, 2007 20:58:27 GMT -5
Delor still want hit things with hammer! Whack Whack! Oh and I got the adrenaline booster skill last time I was on so I should be good to go. I just need the runes...
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Post by Delor on Jan 5, 2007 0:51:20 GMT -5
Just looking over the QZ build quick, and I was wondering what you thought about Predatory Season? The thumpagons would need less healing that way, but with the rit support healer it might give us an advantage. I'm also coming accross some fun Paragon skills as I advance through NF, don't be surprised if I come up with some crazy health regen build in the future EDIT: Less regen than I planned but Command kinda sucks. I'll break it out after the match tomorrow maybe.
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Post by Khunlin on Jan 5, 2007 10:55:16 GMT -5
I did consider Predarory... but seeing as how only two members of our team are attacking with the weapon... there could be some nasty pressure applied to us, as well. However, if the Soul Reaping backline proves strong enough... they might be able to handle it. ;D
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Post by Delor on Jan 5, 2007 15:51:02 GMT -5
we want QZ and EW? (sorry, i'm just trying to understand ) Does EW make all spells cost 10 even if they are normally less?(the text is confusing to me). If this is a pressure build, it seems to me we want to not have EW so the monks on the other team wont have the energy to keep up. The soul reaping should be just enough to let us keep up better than they do. It's ok for us to have a person or two or maybe even 3 die. We'll get the ghostly down. EDIT: Thanks for the explanation...good call on taking both.
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Post by Khunlin on Jan 5, 2007 16:05:40 GMT -5
EQ makes expensive skills less expensive... good for us, because we have many 10, 15, and 25 energy skills here. It doesn't help skills that cost <10 energy, which is 95% of the skills Monks are using. The combo helps us, because, say you have a skill that costs 10 energy... QZ makes it cost 13, EW puts that back to 10. 15... Goes to 20ish, down to 10 from EW. And it's recharging alot faster. The enemy Monk, however, won't be enjoying it as much. QZ makes his Word of Healing cost 7 energy... and since it's less than 10... EW does nothing to help him. The enemy's cheap, "energy efficient" skills work against them under QZ/EW. We pick costly ones to gain the most benefit.
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